WOOOHOOO!

For two weeks, a team has worked on this game. We had many ups and downs making it, and even knowing that we could have done better here, I'm very proud of our product.

As the game director, I found this to be a very squirmish and difficult task to get a hold of. The code I had to get used to was much more out of range than I was used to, and it didn't seem to want to hold on. However, I'm proud to finally say that this was the most fun I've had programming a game with random strangers.

Given that I was the youngest member and was still the leader, I knew I was going to make a lot of mistakes (and, oh boy, did I make a lot), but I just had to learn from them, pick myself back up, and move on.

I'd like to thank the two people who helped make the game possible: Brentgx and OrbitalDropBear. Brent had a lot of programming experience and was able to teach me more about GoDot than I thought I'd have learned. OrbitalDropBear did his best to do some of the art, providing some story and dialogue options. He also provided a lot of feedback for me to be a better leader in general, and I hope that'll carry over to the next game jam.

We had 2 other members, but as stated, one got hacked, and one had a lack of time and couldn't give any resources.

Regardless, I know you didn't come here to read, so you can play this quick game. It's not much, but I know that with what I've learned here, I can hopefully make something better than this. 

Again, very big thanks to my teammates, BrentGX and OrbitalDropBear, for being able to help the team, The Level 0 Developer, reach the goal we've all been destined to make.

This game has many bugs, as we ran out of time to solve most of them, but if you catch any, please comment about it. Feedback is also extremely appreciated, so we can take in more  ways to become a better game developer in general.

Game Designer Document, as always, is in this word.

As always,  Cheers to game development!

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