Instructions:

It's a narrative. You only need the mouse to click through options, and the smalll bits of the game. The third game in particular has a few items you can click on, but it all won't matter in the end, when your goal is to corrupt everything.

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48 hours. 3 people that worked on it. 

For more context, this game's theme is around power, and their recklessness.

The player is controlling the person who's in charge of trying to keep their power contained, but always ends up destroying parts of the world somehow. And this is done through many, many, man shaders and video game graphics bugs/glitches.

Now, this does also somewhat explain why the voices get so much worse as the game progresses from the first, second, and third stage, to the point where it sounds like garbage. But that intentionally our point.

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Honestly, it's difficult for me to remember that this was a game made in 48 hours. Felt like an entire week that was worked.

Maybe it's also  because we challenged ourselves with 3 other ideas, including: Single asset pack, mouse only, and cross dimensional.

Most of the objects here don't feel completely completed, but again.  48 hours. Not much, especially with having unexperienced people in the 3d field. Me included

Anyways, thanks to Brent GX and Ford 4466 for helping me with this game and helping me understand just how confusing shaders are. 

GGS to the rest of the people that took part of this game jam as well!

Submitted with about 30 minutes left...

StatusReleased
PlatformsHTML5
AuthorDaq_Vid
Made withGodot

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