Hellooooo fellow competitors!

Thank you for trying this small game out for the time being. This being my 4th game jam, I decided to take a break and try to go on my own pace in terms of a platformer.

I incoporated a story into it so it's not so boring, but I've managed to catch a sickness within the time of this game jam as well, so that was pretty tough to get over.

Fortunately, I do think this is one of the better products I've managed to create in a while, and I found it fun trying to create another platformer (aside from my first one that I created for the first time). 

In that matter, The following controls are as follow:

  1. WASD - Movement
  2. Space - Jump
  3. "L" Key - Teleport
  4. ";" Key - Poison Ball
  5. "P" Key - Pause

I've done my best to make this game as best as I could, and I'm quite proud of this progress that I've made. 

Good work to you competitors that've contributed until now. 

____

Credits to where it's due:

https://jestan.itch.io/trees
(For the tree art)

https://anokolisa.itch.io/sidescroller-pixelart-sprites-asset-pack-forest-16x16
(Background, tilemaps)

https://catastrophicart.itch.io/rockcavetileset
(FOR CAVES)

Mort animations, enemies, objects, and coding:
Daq_Vid(Code)

StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorDaq_Vid
GenrePlatformer
Made withGodot

Download

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Click download now to get access to the following files:

TPWin.zip 51 MB
TPLinux.zip 45 MB

Development log

Comments

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gotta improve on slope physics, they can cause annoying problems with jumping at times, though i heard slope physics are incredibly hard to program so i can allow it. something i'm confident you can improve on without much issue is the indication of semi solids. i say you should edit them to be darker or lighter to tell them apart from full solids, making it more intuitive.

context: 

an example on how other 2d platformers indicate this stuff: 

not really a big deal, but i thought i could help you improve in some way.

(+1)

I did not realize this at all, but I'm more or less glad that you noted this. I'll keep this in mind for future platform games that I make. Thanks dude!