Take Poison
Hellooooo fellow competitors!
Thank you for trying this small game out for the time being. This being my 4th game jam, I decided to take a break and try to go on my own pace in terms of a platformer.
I incoporated a story into it so it's not so boring, but I've managed to catch a sickness within the time of this game jam as well, so that was pretty tough to get over.
Fortunately, I do think this is one of the better products I've managed to create in a while, and I found it fun trying to create another platformer (aside from my first one that I created for the first time).
In that matter, The following controls are as follow:
- WASD - Movement
- Space - Jump
- "L" Key - Teleport
- ";" Key - Poison Ball
- "P" Key - Pause
I've done my best to make this game as best as I could, and I'm quite proud of this progress that I've made.
Good work to you competitors that've contributed until now.
____
Credits to where it's due:
https://jestan.itch.io/trees
(For the tree art)
https://anokolisa.itch.io/sidescroller-pixelart-sprites-asset-pack-forest-16x16
(Background, tilemaps)
https://catastrophicart.itch.io/rockcavetileset
(FOR CAVES)
Mort animations, enemies, objects, and coding:
Daq_Vid(Code)
Download
Click download now to get access to the following files:
Development log
- Bug Fixing (V1.5 for Take Poison)31 days ago
Comments
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gotta improve on slope physics, they can cause annoying problems with jumping at times, though i heard slope physics are incredibly hard to program so i can allow it. something i'm confident you can improve on without much issue is the indication of semi solids. i say you should edit them to be darker or lighter to tell them apart from full solids, making it more intuitive.
context:
an example on how other 2d platformers indicate this stuff:
not really a big deal, but i thought i could help you improve in some way.
I did not realize this at all, but I'm more or less glad that you noted this. I'll keep this in mind for future platform games that I make. Thanks dude!